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Ico: for Playstation 2
Faq/Walkthrough
Author: Josh "Bbishop" Wheeler
Original version: 12/28/01
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--------------
Contents
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1. Introduction
2. Enemy list
3. Weaponry
4. Hints and tips
5. Walkthrough 
6. Contact
7. Copyright

=====================
Introduction 
=====================  

In a land unkown there exists a village where the inhabitants are at
increasing unrest. It is common belief, in this village, that a child 
who bears horns is concidered a great misfortune to the community. 
Within every generation, a child of ill omen is born and problems such
as a bad harvest or drought are blamed on him. All children bearing 
the horns are shipped off to an immense castle where they are lovingly 
left to tormented spirits. Ico happens to be just such a child. When he 
reaches the age of twelve, he is taken to an abandoned castle and 
sacrificed to keep the spirits within at bay. 

He soon meets this doom and is placed within a small contraption in the 
heart of the abandoned palace, and it seems that his fate has already 
been determined. He struggles, with some difficulty, and the rock beneath 
gives way and he breaks free. He must solve or join the tormented souls 
forever...

=======================
Enemy list 
=======================

1. Spider wraiths-Spirits that scuttle madly about without attacking Yorda. 
They may approach her at times, but are to weak to carry her off to the
protal. Make killing them your top priority though, as the morph into 
replacements when others are killed.

2. Fortress Ghouls-Spirits that can knock Ico clear across a room. They
will often try to corner him while another carries Yorda off to a portal. 

3. Sentries-Spirits that are the size of a grown man that will try to 
seperate Ico from Yorda before throwing her over the shoulder and 
carrying her off. 

4. Winged spirits-These are the winged variety of the standard wraiths. 
Be extra careful around these, as they can make off with Yorda very quickly. 
You will usually have a few seconds to catch up with them before they drags 
her into the darkness. 

5. Spider hybrids-Skinny insect/ghoul hybrid that are usually faster than their
normal brethren. 
 
=======================
Weaponry 
=======================

1. Stick- This is Ico's first weapon and proves rather weak. It can be
set on fire and used to ignite bombs, ect.

2. Sword- Twice as strong as the stick, this is far more handy in combat. 
It can be used to slice through ropes. 

3. Mace- A secret weapon found on his journeys, it is the strongest weapon 
in the game and can knock off a ghoul in about three hits. 

4. Bombs- You will encounter these on and off throughout your journey 
through the castle. They are usually around when some structure needs 
to be destroyed.    

=======================
Hints and Tips
=======================
On combat /
---------
* Keep as close as possible to Yorda. Clasping hands with her might be a good 
  idea. Don't let the demons seperate you from the princess, and, if you can,
  try to force them all to one side.  

* When battling demons, you will want to be fast and agressive. Use Yorda as 
  bait and get in at least four good hits before going back to protect her.  

* Believe it or not, you will want to stay close to the portal. This means you 
  will have less distance to cover if you should have to go and retrieve her. 

* Fortress ghouls will often feign attacks. Strike at them as soon as this happens.

* Combat situations are usually very predictable. Try to be prepared before combat
  acutally happens. If you are some distance away from Yorda. Plot out the quickest 
  course to her if you expect combat. 

* Idol doors will rid you of any nearby nuisances. Just have Yorda open them. 
  Don't fight if you don't have to.
  
* Stand just a small distance away from Yorda in order to lure the shadowdemons in. 
  When one comes in to cart Yorda off, make it pay with five or six good swipes. 

* Shadowdemons like to come and cart Yorda off while you are at a remote place 
  pulling some switch. In some instances you can avoid this by pulling Yorda to 
  a safe distance while you are away from her. This way, you only need battle 
  them when you are ready.  
On solving puzzles /
------------------
* Most puzzzles will involve pulling something or lighting something on fire. 
  Look around for bombs you can use if there is some weak structure nearby. 
  Also look for switches or other possible interactive items. 

* If there is a box, you will probably have to use it either then or sometime 
  later. 

* You are not always going to get the red carpet treatment. Look around for 
  window sills or ledges you can climb to get to where you need to go. 

* Most of the puzzles in this game are fairly simple. Don't make things more 
  complex than they have to be. 

* 

On Guiding Yorda /
----------------
* Don't let Yorda out of your sight unless you must. If you find that you have 
  to, it should only be for a short period of time (15-20 seconds). 

* When guiding Yorda up ladders, you will have to continuosly call her until she
  arrives at the top. Otherwise, she may start to climb back down again. 

* If you find that the princess that you recieved is mentally defective, you may 
  just have to drag her along. 
=======================
Walkthrough 
=======================
Part I: Tombs /
=============
The crypt /
---------
Note: All directions will be given from Ico's perspective


Ico awakes from his dream to find himself alone in a large room with 
many similar contraptions around him. No need to explore here. Just go 
straight up the steps located in the center of the room and you will 
come to a Switch. ("Hmm...what does this switch do?" is not a bad habit in 
this game for right now.) Pull the switch and a door just below the 
stairs will open. 

Storage area /
------------
You will see a chain in the center.  Climb up this chain and jump off 
facing away from the ledge. Climb through the window and jump off. 

Confinement tower /
------------------
To your right and left you will see two ladders.  Take the one on the 
right for now and climb the long terrace of steps. Look familiar? 
Continue climbing until you reach the top. Ico finds a beautiful woman 
locked in a cage suspended high above. You will have to get her down 
somehow. There is a switch at the end of the stairway but unfortunately 
the way is broken. You will have to take a small detour. Climb the first 
ledge within your reach and jump outside and go around the bend until 
you reach the very last window. Climb up and through it and continue on 
until you reach the lever. Pull it and the princess will descend to the 
bottom. You must now run all the way back down and free her from her cage. 
Run back down the way you came and you will see her in the middle of the 
room still suspended just a few feet above the ground. Climb the opposite 
ladder and walk to the ledge just by the cage. Jump on it and she will come 
tumbling out and a short cut scene wil cimmence. 

	=======================Cutscene===============================
   	Princess Yorda approaches Ico and speaks to him in a language 
	that he does not understand. A brand of blazing wood drops 
	nearby. Meanwhile, something evil awakens and comes for the 
	princess.
	==============================================================

Quickly pick up the brand and go over to the spirit and attack it until 
it dies. From thi point on you will be stuck with princess mental defect 
(Who shall henceforth be known as Yorda). Your goal is to guide her 
through the castle and protect her at all costs. If you approach the idol 
door at the front of the room she can open it for you. 

Weathered Bridge /
----------------
Head outside and to your left you will find a glowing couch. 
Sit down and make yourself comfortable. This is the save point of the 
game. After you've saved go across the bridge which will crumble beneath
your feet. Help Yorda up and continue on. After you go through the door
you will come into a room with more spirits. Defeat them and move the 
box located in the pit to the left. Move it anywhere. 

Hall /
----
A stairwell will appear and bring you to another room. There are more s
pirits here but you neednot worry about them just yet. You can easily 
move around in this rom but Yorda can not. Leave her for just a second 
and jump off the ledge and head left. Pull the lever located there and a
door will open allowing you to guide the Princess through. There wil be a 
chain next to a ledge on the opposite side of the room. Climb the chain and 
jump off onto the ledge. As soon as you land spirits will come to attack 
Yorda. Defeat them and climb up again and push the box to the lower 
area and help Yorda up.  

Part II: Fear of Falling /
========================
Head straight up the stairs to the left and around the bend. You will 
encounter more wraiths. Make note of the glowing furniture nearby. Save 
there once you've had a look from the top of the watch tower.

Go back down the way you came and you should see a track going around 
the perimeter of the castle. Get to it and follow it until you arrive 
at the trolly. Once on it, toggle the digital stick left to move it 
forward. At the end of the track you can use it as a ladder and save 
again. 

Grab on to the fissure in the wall and shimmy to the right until you come 
to a collum. Pull the switch there and a large box will move towards Yorda. 
Guide her onto the box, climb up the chain, and get back to the switch. 
Pull it again and it will move back to it's original position. Guide Yorda 
off of the box and jump onto the nearby collumn. Head to the next room but 
before you do, take note of the well placed couch. 

Long hall /
---------
If you look directly overhead, you will notice a chandelier hanging just 
over the bridge. Run straight across the bridge and jump over the pit. 
There is a ladder nearby, but it is too high out of reach. Climb the 
windowsills and head over to where the chandelier is. Remember the cage 
Yorda was in? Jump on the chandelier now and it will come toppling down 
on the bridge. The supporting pillar has begun to weaken. Hmmm...

Head back outside with Yorda and head down the spiraling flight of stairs 
close to the couch. When you reach the bottom you will notice some bombs 
nearby. Take one with you. Once inside, place the bomb on the closest side 
to the chandelier (On the right, coming in). If, for some reason, you do 
not have your stick with you, there are some over in the corner next to some 
pots. Set the stick ablaze and ignite the nearby bomb. Don't worry about 
running to a safe distance. Ico isn't bothered by exploding bombs the size 
of his head. The way is now clear for Yorda. Head back up to the bridge 
entrance. 

Ah...but it seems things have not been made so easy for you after all. A 
pack of shadowdemons awaits you. Don't fight this one out. Just run quickly
to the spirit door and they will dissipate upon its opening. 

Courtyard /
--------- 
There wil be several spiders, ghouls, and sentries here. You have a couple 
options. You could either beat them off with a stick for half an hour 
(like I did), or you can break through to the idol door. This is no 
easy task either way.  

Main gate /
---------
The gates ahead are open and ony a few feet stand between you and freedom!
Or maybe not. The gates close as soon as you arrive, and the queen appears 
before you in person, warning you to stay away from her daugter. After this
scene is over, plop yourself on the loveseat nearby. Yorda seems to be 
moving about the pillars as if suggesting something. Pull all eight pillars 
towards the center, just in case you can't follow her clues. 

Courtyard /
---------
Go back to the front entrance and grab one of the bombs loacated to the
right of the entrance (Ico's left). Cart the bomb with you to the opposite 
side where a pathway is loosely boarded up. The torches are all alight now 
so ignite the bomb and continue on when it explodes. 

Cemetary /
--------
This upcoming fight won't be that difficult if you are careful. Proceed
down the long pathway and save at the end. All normal strategy should 
apply here and then some. Don't stray too far away from the portal as 
this will make retrieving Yorda all the more difficult should she be 
captured. Once you have defeated all of the spirits, go on down to the 
lower level. 

There is a door ahead that looks like it will open once weight 
is applied to two pressure switches. There is a box against the wall behind 
you. Grab it and move it onto one of the nearby switches and place Yorda
on the other one. The door should open now, but make sure Yorda doesn't 
move off the switch. She should be alright so leave her for now. 

Citadel /
-------
Climb up the ladder located on your left and jump onto the nearby chain. 
Once up, head outside. There is the other, much needed, box! Push it to 
the ground and jump down yourself. A few spirits will arrive to stop your 
progress. Defeat them and push the other box on to the other switch and 
take Yorda inside. 

It's up the ladder, up the chain, and back outside for you. Only this 
time head around the bend to your right and head back inside. There 
should be a switch  nearby so pull it. Head straight across to the 
opposite side of the room and climb on to the projecting rock and 
carefully head over to the ladder and jummp onto it. Once at the top, 
you will have to jump backwards and land on the chain. Begin swinging 
on it (pressing O) and swing back and forth by alternately pressing up 
and down until you can jump onto the other side. 

Watch out, because as soon as you hit ground, a horde of wraiths will 
come for Yorda. If you can grab her and help her up immediately, great! 
You can run for the spirit door and kill them without fighting one. 
However, if they grab her and start to cart her off, you will have to 
jump down into the pit and fight them all. 

Windmill /
--------
If you look to your right you will see a switch. No switch so far has 
done anything but lead you to your next destination. You might also 
notice that the path leading to the switch ends at the top of the 
windmill. You're going to have to get up there somehow. From the 
entrance, go to the left side of the windmill and go up the small 
set of stairs. Notice the clefts in the wall. Climb up until you reach 
a space where you can walk. You are going to have to hitch a ride up, and 
the rotating blades are the only way you are going to do that. 

Stand to the side where the blades begin to go up. It's probably a good 
idea to stand in the very back for timing purposes. This will make it much 
easier. As soon as the top of a windmill blade reaches the floor, run quickly 
to the edge and jump. This will be a trial and error kind of deal, so it may 
take a while. Once you're on, begin shimmying over to the right until you are
near the narrow part of the blade. When the narrow part is about 30-35 from 
being horizontal, shift over to that area. The camera will shift when it is 
safe to jump.

Carefully make your way over the destroyed portion of the bridge and
go straight to the switch. Pull it and a bridge will come out, but not 
all the way. Yorda will have to make an assisted leap. Then you can 
guide her to the spirit doors, but not before heading over to the 
couch you passed earlier. 

Sewers /
------
You will come to the base of what is basically a large pit. Shadowdemons 
will attack you here, so defeat them and climb up the nearby chain. You 
will come to a grassy area with several sewage holes. There is a ledge 
that leads to another chain but it is out of reach for now. One of these 
is not covered. Jump down it and you will find Yorda waiting for you on
the other side of the gate. Head right (Ico's left) and stand on the 
platform there. Yorda will come at your call once the gate is open. Have 
her stand on the adjacent platform. Then run quickly to the opposite gate. 

Climb the nearby pipeline and leap across the sewage pit and go back over
to the open sewage hole. Get close to it and call Yorda. Pull her up and 
head to the spirit door. 

Stone Pillar /
------------
Head up the elevator shaft and you'll soon notice that Yorda is stuck. 
Take the paths that Yorda cannot. There should be a lower pillar up ahead
and go across the protruding rock until you reach another slim collumn.
Jump back up and head over to the nearby box. As soon as you push the 
box down to help her you will have to do some fighting. After all is 
finished, head over to the couch and save. 

Before you head on, jump back down and shove the box towards the switch. 
When you've pulled it, bring the box back and climb up again. A chain will
be let down on the other side. Shift acros the ledges above the pit. Spirits
will begin to emerge from the depths but continue on. Climb down the chain 
and deal with them. Push one of the boxes in the window out and you will 
be back at the sewer. 

Sewer /
-----
Remember that pathway that was out of your reach? Push the box to the 
corner now and climb up. Run on down the passage until you reach the 
chain and climb up.   

Stone Pillar /
------------
Climb up the ladder just ahead and jump onto the chain. You'll have to
do some swinging action here, but not much. Once on the other side, pull 
the switch. You'll have to get back down quickly! Spirits have started 
to cart Yorda off. Slide down the chain and pull Yorda out of the darkness
(as you will most likely have to). No fighting will be neccesary here. 
Just drag Yorda to the idol door and proceed. 

Part III Symmetry /
=================

Don't bother climbing up the ladder. Just head straight down and take a 
left. There's nothing of real interest here, for right now. 

East Colloseum /
--------------
Help Yorda up te ladder and watch out for the few spirits that lurk about.
Make use of the nearby couch. There is only one room to go to from here, 
and that is the room on ground level to the right from the entrance. 

Eastern Idol Stairs /
-------------------
There is a platform located at the bottom of the pit. Step on it and guide 
Yorda onto it. It will sink into the ground and steps will appear, leading
to the large circular opening. Watch out for a pack of wraiths here as well. 

When your fight with the wraiths is over, go over to the switch and pull it. 
The shape of the nearby spheres will change. Hmmm...there are torches nearby. 
You will need to light the newely made torches in order for the opening to 
appear. 

East Reflector /
--------------
Take Yorda outside and help her down from the opening. You will notice a 
strange contraption in the center of the grassy cliff. That will become of
use later so don't worry about that for now and guide Yorda up the nearby
ladder and back inside. 

East Colloseum /
--------------
Back in here again, you will come to an upper portion of the same room you 
were just in. There should be a switch near by. Pull it. The same thing 
happens with the other opening but the torches are too far away. You will 
just have to use the torch in your area. Set your stick on fire and go over 
and light the torches. If the fire goes out you can just use the other torch 
you just lit. The circular door will open and you will recieve your first sword. 
This will make battles much easier as ithas twice the attacking power. 

Gates will rise up and surround you and the princess. It looks like the gate 
can be lowered by cutting some ropes with your new found weapon. Just go over
to each side, climb up, and atack the rope. And now for door number 2...but 
the question is...how to get in? Climb up the stairs by the blocked door and 
slice the rope at the very top. Now the way is open. As you come in, you will 
notice a very watery slope. You won't be able to go on like this. Begin 
climbing the series of intricate ledges located to Ico's right. This might 
take a few falls, but once you're on top go outside and to the right. Open the
pressure door and make a U turn, hopping over the pit in the walkway. As you go 
along, you will notice some ropes. Cut all four and pull the switch at the very 
end and go back and get Yorda and lead her across the bridge. 

You'll head on to what appears to be a balcony but if you walk near the edge a 
bridge will appear. Continue walking and more segments of the bridge will show
up. Open the idol door, head left, and pull the switch located at the end. 
Looks like you have more torches to light. Head bak down by way of the elevator 
shaft at the opposite side and grab a stick near the original entrance. Don't 
forget to get your sword when you leave. Go back up and light the stick at the 
torch just by the elevator. Head back down and light both torches. Once again, 
if the fire burns out you can always run back to the torch you just lit. 

	=======================Cutscene===============================
  	Light floods into the reflector and hits an orb from far off. 
	It reflects off of the orb and hits the nearby gate. A door 
	opens from above an enormous ladder.
	==============================================================

As you head back outside, watch out for a small group of shadow wraiths. Be sure 
not to let any of them cart Yorda off, because if they fly off with her, you will 
have no chance of retrieving her. Once you have defeated all of them, head up the 
walkway and to the ladder. Climb up and call Yorda after you. 

Courtyard balcony /
-----------------
Nothing much of interest here. The sword stuck in the ground is identical to your 
own. Pull the switch and the drawbridge nearby will come down. Go back out from 
where you came and climb down the ladder. Head over the drawbridge and over to the 
left. If you haven't been following walkthroughs to the tee, you probably messed 
around with this earlier. Go over to the far left corner and pull the box up to the 
first column. Jump up and jump over to the net column and cut the rope. Now you have 
access to the left wing widows. Head back into the long hall.

Long Hall /
---------
If you head to the left and up the side, a group of shadow demons will come for Yorda. 
Head back over to the chain in case they manage to get her. Once they've been defeated,
you can head back out into the courtyard, but it would probably be a good idea to save 
at the couch you first saved at, oh, so many ages ago at the column. 

Courtyard /
---------
Leave Yorda here and head for the rope you just let down. Don't bother swinging into 
the first floor window. Climb on up o the second floor window and swing on in. Pull 
the box out and push it down and out to help Yorda up. Open the idol door and continue 
on. 

Part IV: Water and wood /
=======================
Waterfall /
---------
Take Yorda across the bridge and jump down to the next level. Call Yorda down after you
and you can go across the bridge and save at the love seat but nothing dire shoud happen 
between now and your next chance of saving. Go through the opening into a small outer pit
and leave Yorda at the bottom. The elevator to the right will take you back to the top but 
leave Yorda there for the time being. After you reach the higher bridge again you can go 
outthe nearby exit for a rather beautiful view of the lands below but it will prove quite 
useless. If only you could somehow get higher. Go back inside and jump onto the rather 
large window that keeps flooding in blinding light. Climb up and out. 

There is a chain nearby that was somewhat out of your reach on the lower level. 
Jump on to it, carefully, and swing across to the other side. Climb down the ladder 
and help Yorda up the cliff. Help her up the ladder and up another one and head 
through the pressure door. There will be another pressure door. Go through it and you 
will come to a rather large room. If you look up you will notice railings going around 
the perimeter of the room to another exit. You will have to take that route. 

Once outside, push the box into the river so you can jump across. (Note: it's not 
really neccessary for you over achievers out there.) Once across, head atop the dam 
and rotate the switch counterclockwise until the floodgates shut. 

Optional Sidequest
------------------
(Please note that if you don't want to recieve a weapon that will reduce 
shadowdemons to small fry, you may skip this section and resume reading 
after the asterisks.)

**************

After you reach the outside of the room at last, head over to the 
set of steps and attack the nearby tree. A ball will fall out and 
the door that was once shut will now open.  Take it back inside 
and get Yorda. Between the two flights of steps should be three 
segments of wall. The middle one is of slightly different color. 
It's a secret room so push on one of the sides and take Yorda 
with you. If you stand with Yorda on the mysterious circular thingy 
a box should rise in a divine fashion, and now for a little game of
makeshift basketball. 

This is rather hard. Try standing at one of the far ends of the basket
and shoot for the center as accurately as you can. It will take several 
tries but once you get it in, you will be justly rewarded. A mace will 
descend in a divine fashion, once again, and land just a small distance 
from the platform you just stood on. 
 
*************** 

Waterfall (continued) /
---------------------
Head back outside and push the box towards the brink of what once was the 
waterfall. It will land on the walkway, which is not quite where you need it. 
Push it down once again. Head down to the bottom yourself and beat up the three
demons you will find there. Head straight to the idol doors and open them.

Gondola /
-------
Walk along the rock pathway until you come to something that looks like 
it was built by civilization. Make use of the nearby love seat. Head down 
the steps and continue straight on until you come to a set of steps. They 
lead only into empty space right now. Something seems to be missing. Whatever 
the architect designer's priorities of the castle had in mind, convenience was 
not one of them. Climb up the nearby pipe and run along until you come to a
small tower. It looks like it can be moved. Move it to the end of the track 
where you just came from and climb up the ladder on the front side. Jump onto 
the platform located on your right and pull the switch there. Hope you pulled 
Yorda off to a safe distance, because a pack of shadowdemons will come from 
multiple portals if you haven't. This means that gaurding Yorda is essential 
because if they start to cart her off, you will have little chance of getting 
her out again. Once they are defeated, head over the bridge and up the 
elevator shaft.  

Water Tower /
-----------
Push the handle bar couner-clockwise and the elevator will start to go up. 
You've got a lot of revolutions to make so it'll be a while. Once you 
reach the top go around and use the nearby sofa. Save and make a leap across 
a pit with Yorda. You can't go on with her so you'll just have to leave her 
there. Climb down the wooden planks and you'll have to climb some wall. Climb 
down the nearby ladder and jump off and then jump onto another chain. You'll 
notice the drawbridge in its upright position. You'll have to knock it down by 
swinging offf of the chain and onto it. Once it's down, you can help Yorda 
across. Take her back to the walkway and go all the way. You can leave her 
here again if you like. Jump down and head right (Ico's left) and you'll come 
to a small storage room. 

Inside are some sticks and eight bombs. Pick up a bomb and put your weapon down 
and pick up a stick. Carry it outside and set the bomb down in the middle of the 
platform. Go over to the torch and light her up. Ignite the bomb, pick it up, and 
throw it across to the tower to form a makeshift bridge. You may not get it the 
first time and you'll have to be careful not to jump off the platform, have the 
bomb explode in your face, and fall to your death. (Don't tell me you haven't 
done that!) After going back for your weapon, head across the newly made bridge. 
Leave Yorda once again and climb the nearby chain. Push the box located at the 
end of the walkway down the other side and jump down yourself. Push the box to 
the left side where the switch is and climb up and pull it. A large crate will 
move to the center of the pit and you can help her to the other side. Ah, but 
what fun would this game be if spirits didn't come to cart Yorda off when you 
happen to be at an awkward location. Jump across the crate, kill all the beasts 
and help Yorda to the other side. 

Part V Symmmetry II /
===================
Western Walkway /
---------------
Head through the idol doors and right on the balcony until you come to...
another set of idol doors. Open them and head down the long western walkway \
until you come to the Western arena. 

Western Arena /
------------
Things are pretty much the same here as they were in the Eastern Arena.
In fact theyare reversed with a few small differences here and there. 
Head over to the left and slice the rope to go through. to the next room. 

Western Idol Stairs /
-------------------
Same procedure here as the Eastern Idol stairs. Just step onto the platform 
at the bottom and stairs will appear. Pull the switch at the top and set
the two torches alight on either side of the vault. Spirits await you from
outside and you've got a stick. Spoiled person that you are, take Yorda and 
go on back to your wonderful mace. You may have to spend a few minutes fighting
off shadowdemons. Once all is done, open the other door in the same manner via
the torch near the switch which opens the torches near it. 

Western reflector /
-----------------
Something seems amiss here. The reflector is not in the position it should be in. 
Turn it so it faces the opening and head up the right hand ladder. 

Western Idol Stairs /
-------------------
There will be a chain you must jump onto and climb up. Head around the banister 
and jump over the pit. Go up the stairs, chopping ropes as you go until you reach 
a pressure door at the very end. Pull the switch to stop the flowing water in the 
next room and grab a bomb. Head back to the area blocked off by boards. Set the bomb
down and pick up a stick located at the top of the stairs. Set it on fire and make
the bomb explode. Head back down and take Yorda back down to the colloseum and 
through the right hand room. 

Head up the slope and take Yorda around the bend and through the opening and across 
the bridge. Have her open the idol door and pull the switch located nearby. Take a 
left and head down the elevator shaft. Grab a stick, head back up and set the stick 
on fire. Go back down and set the torches on fire. Enjoy the brief vut scene here.  

Western Walkway /
---------------
Head back down the rather long walkway and up the ladder, calling Yorda after you. 
Head through the door and pull the switch and the final drawbridge will be let down. 
Now you can go back down and invesigate the main gate! Do so. 

Main Gate /
---------
The entire gate is a bright yellowish orange. Head up to the gate and open it. Afterwards, 
head left and make yourself comfortable on the loveseat. This is the last savepoint of the 
game. Yorda will be weak from her efforts of opening the gate so walk slowly with her across
the bridge. 

	=======================Cutscene====================================
	An electrical force will beign to pulse through Yorda and the two 
	will be seperated. The bridge begins to draw apart. Ico jumps and
	Yorda barely manages to catch him. Yet the queen is too powerful. 
	Yorda fades into the darkness and Ico falls to the depths of the 
	sea. 
	===================================================================






			----------------------------------------
Ico: for Playstation 2
Faq/Walkthrough
Author: Josh "Bbishop" Wheeler
Original version: 12/28/01
----------------------------------------

--------------
Contents
--------------
1. Introduction
2. Enemy list
3. Weaponry
4. Hints and tips
5. Walkthrough 
6. Contact
7. Copyright

=====================
Introduction 
=====================  

In a land unkown there exists a village where the inhabitants are at
increasing unrest. It is common belief, in this village, that a child 
who bears horns is concidered a great misfortune to the community. 
Within every generation, a child of ill omen is born and problems such
as a bad harvest or drought are blamed on him. All children bearing 
the horns are shipped off to an immense castle where they are lovingly 
left to tormented spirits. Ico happens to be just such a child. When he 
reaches the age of twelve, he is taken to an abandoned castle and 
sacrificed to keep the spirits within at bay. 

He soon meets this doom and is placed within a small contraption in the 
heart of the abandoned palace, and it seems that his fate has already 
been determined. He struggles, with some difficulty, and the rock beneath 
gives way and he breaks free. He must solve or join the tormented souls 
forever...

=======================
Enemy list 
=======================

1. Spider wraiths-Spirits that scuttle madly about without attacking Yorda. 
They may approach her at times, but are to weak to carry her off to the
protal. Make killing them your top priority though, as the morph into 
replacements when others are killed.

2. Fortress Ghouls-Spirits that can knock Ico clear across a room. They
will often try to corner him while another carries Yorda off to a portal. 

3. Sentries-Spirits that are the size of a grown man that will try to 
seperate Ico from Yorda before throwing her over the shoulder and 
carrying her off. 

4. Winged spirits-These are the winged variety of the standard wraiths. 
Be extra careful around these, as they can make off with Yorda very quickly. 
You will usually have a few seconds to catch up with them before they drags 
her into the darkness. 

5. Spider hybrids-Skinny insect/ghoul hybrid that are usually faster than their
normal brethren. 
 
=======================
Weaponry 
=======================

1. Stick- This is Ico's first weapon and proves rather weak. It can be
set on fire and used to ignite bombs, ect.

2. Sword- Twice as strong as the stick, this is far more handy in combat. 
It can be used to slice through ropes. 

3. Mace- A secret weapon found on his journeys, it is the strongest weapon 
in the game and can knock off a ghoul in about three hits. 

4. Bombs- You will encounter these on and off throughout your journey 
through the castle. They are usually around when some structure needs 
to be destroyed.    

=======================
Hints and Tips
=======================
On combat /
---------
* Keep as close as possible to Yorda. Clasping hands with her might be a good 
  idea. Don't let the demons seperate you from the princess, and, if you can,
  try to force them all to one side.  

* When battling demons, you will want to be fast and agressive. Use Yorda as 
  bait and get in at least four good hits before going back to protect her.  

* Believe it or not, you will want to stay close to the portal. This means you 
  will have less distance to cover if you should have to go and retrieve her. 

* Fortress ghouls will often feign attacks. Strike at them as soon as this happens.

* Combat situations are usually very predictable. Try to be prepared before combat
  acutally happens. If you are some distance away from Yorda. Plot out the quickest 
  course to her if you expect combat. 

* Idol doors will rid you of any nearby nuisances. Just have Yorda open them. 
  Don't fight if you don't have to.
  
* Stand just a small distance away from Yorda in order to lure the shadowdemons in. 
  When one comes in to cart Yorda off, make it pay with five or six good swipes. 

* Shadowdemons like to come and cart Yorda off while you are at a remote place 
  pulling some switch. In some instances you can avoid this by pulling Yorda to 
  a safe distance while you are away from her. This way, you only need battle 
  them when you are ready.  
On solving puzzles /
------------------
* Most puzzzles will involve pulling something or lighting something on fire. 
  Look around for bombs you can use if there is some weak structure nearby. 
  Also look for switches or other possible interactive items. 

* If there is a box, you will probably have to use it either then or sometime 
  later. 

* You are not always going to get the red carpet treatment. Look around for 
  window sills or ledges you can climb to get to where you need to go. 

* Most of the puzzles in this game are fairly simple. Don't make things more 
  complex than they have to be. 

* 

On Guiding Yorda /
----------------
* Don't let Yorda out of your sight unless you must. If you find that you have 
  to, it should only be for a short period of time (15-20 seconds). 

* When guiding Yorda up ladders, you will have to continuosly call her until she
  arrives at the top. Otherwise, she may start to climb back down again. 

* If you find that the princess that you recieved is mentally defective, you may 
  just have to drag her along. 
=======================
Walkthrough 
=======================
Part I: Tombs /
=============
The crypt /
---------
Note: All directions will be given from Ico's perspective


Ico awakes from his dream to find himself alone in a large room with 
many similar contraptions around him. No need to explore here. Just go 
straight up the steps located in the center of the room and you will 
come to a Switch. ("Hmm...what does this switch do?" is not a bad habit in 
this game for right now.) Pull the switch and a door just below the 
stairs will open. 

Storage area /
------------
You will see a chain in the center.  Climb up this chain and jump off 
facing away from the ledge. Climb through the window and jump off. 

Confinement tower /
------------------
To your right and left you will see two ladders.  Take the one on the 
right for now and climb the long terrace of steps. Look familiar? 
Continue climbing until you reach the top. Ico finds a beautiful woman 
locked in a cage suspended high above. You will have to get her down 
somehow. There is a switch at the end of the stairway but unfortunately 
the way is broken. You will have to take a small detour. Climb the first 
ledge within your reach and jump outside and go around the bend until 
you reach the very last window. Climb up and through it and continue on 
until you reach the lever. Pull it and the princess will descend to the 
bottom. You must now run all the way back down and free her from her cage. 
Run back down the way you came and you will see her in the middle of the 
room still suspended just a few feet above the ground. Climb the opposite 
ladder and walk to the ledge just by the cage. Jump on it and she will come 
tumbling out and a short cut scene wil cimmence. 

	=======================Cutscene===============================
   	Princess Yorda approaches Ico and speaks to him in a language 
	that he does not understand. A brand of blazing wood drops 
	nearby. Meanwhile, something evil awakens and comes for the 
	princess.
	==============================================================

Quickly pick up the brand and go over to the spirit and attack it until 
it dies. From thi point on you will be stuck with princess mental defect 
(Who shall henceforth be known as Yorda). Your goal is to guide her 
through the castle and protect her at all costs. If you approach the idol 
door at the front of the room she can open it for you. 

Weathered Bridge /
----------------
Head outside and to your left you will find a glowing couch. 
Sit down and make yourself comfortable. This is the save point of the 
game. After you've saved go across the bridge which will crumble beneath
your feet. Help Yorda up and continue on. After you go through the door
you will come into a room with more spirits. Defeat them and move the 
box located in the pit to the left. Move it anywhere. 

Hall /
----
A stairwell will appear and bring you to another room. There are more s
pirits here but you neednot worry about them just yet. You can easily 
move around in this rom but Yorda can not. Leave her for just a second 
and jump off the ledge and head left. Pull the lever located there and a
door will open allowing you to guide the Princess through. There wil be a 
chain next to a ledge on the opposite side of the room. Climb the chain and 
jump off onto the ledge. As soon as you land spirits will come to attack 
Yorda. Defeat them and climb up again and push the box to the lower 
area and help Yorda up.  

Part II: Fear of Falling /
========================
Head straight up the stairs to the left and around the bend. You will 
encounter more wraiths. Make note of the glowing furniture nearby. Save 
there once you've had a look from the top of the watch tower.

Go back down the way you came and you should see a track going around 
the perimeter of the castle. Get to it and follow it until you arrive 
at the trolly. Once on it, toggle the digital stick left to move it 
forward. At the end of the track you can use it as a ladder and save 
again. 

Grab on to the fissure in the wall and shimmy to the right until you come 
to a collum. Pull the switch there and a large box will move towards Yorda. 
Guide her onto the box, climb up the chain, and get back to the switch. 
Pull it again and it will move back to it's original position. Guide Yorda 
off of the box and jump onto the nearby collumn. Head to the next room but 
before you do, take note of the well placed couch. 

Long hall /
---------
If you look directly overhead, you will notice a chandelier hanging just 
over the bridge. Run straight across the bridge and jump over the pit. 
There is a ladder nearby, but it is too high out of reach. Climb the 
windowsills and head over to where the chandelier is. Remember the cage 
Yorda was in? Jump on the chandelier now and it will come toppling down 
on the bridge. The supporting pillar has begun to weaken. Hmmm...

Head back outside with Yorda and head down the spiraling flight of stairs 
close to the couch. When you reach the bottom you will notice some bombs 
nearby. Take one with you. Once inside, place the bomb on the closest side 
to the chandelier (On the right, coming in). If, for some reason, you do 
not have your stick with you, there are some over in the corner next to some 
pots. Set the stick ablaze and ignite the nearby bomb. Don't worry about 
running to a safe distance. Ico isn't bothered by exploding bombs the size 
of his head. The way is now clear for Yorda. Head back up to the bridge 
entrance. 

Ah...but it seems things have not been made so easy for you after all. A 
pack of shadowdemons awaits you. Don't fight this one out. Just run quickly
to the spirit door and they will dissipate upon its opening. 

Courtyard /
--------- 
There wil be several spiders, ghouls, and sentries here. You have a couple 
options. You could either beat them off with a stick for half an hour 
(like I did), or you can break through to the idol door. This is no 
easy task either way.  

Main gate /
---------
The gates ahead are open and ony a few feet stand between you and freedom!
Or maybe not. The gates close as soon as you arrive, and the queen appears 
before you in person, warning you to stay away from her daugter. After this
scene is over, plop yourself on the loveseat nearby. Yorda seems to be 
moving about the pillars as if suggesting something. Pull all eight pillars 
towards the center, just in case you can't follow her clues. 

Courtyard /
---------
Go back to the front entrance and grab one of the bombs loacated to the
right of the entrance (Ico's left). Cart the bomb with you to the opposite 
side where a pathway is loosely boarded up. The torches are all alight now 
so ignite the bomb and continue on when it explodes. 

Cemetary /
--------
This upcoming fight won't be that difficult if you are careful. Proceed
down the long pathway and save at the end. All normal strategy should 
apply here and then some. Don't stray too far away from the portal as 
this will make retrieving Yorda all the more difficult should she be 
captured. Once you have defeated all of the spirits, go on down to the 
lower level. 

There is a door ahead that looks like it will open once weight 
is applied to two pressure switches. There is a box against the wall behind 
you. Grab it and move it onto one of the nearby switches and place Yorda
on the other one. The door should open now, but make sure Yorda doesn't 
move off the switch. She should be alright so leave her for now. 

Citadel /
-------
Climb up the ladder located on your left and jump onto the nearby chain. 
Once up, head outside. There is the other, much needed, box! Push it to 
the ground and jump down yourself. A few spirits will arrive to stop your 
progress. Defeat them and push the other box on to the other switch and 
take Yorda inside. 

It's up the ladder, up the chain, and back outside for you. Only this 
time head around the bend to your right and head back inside. There 
should be a switch  nearby so pull it. Head straight across to the 
opposite side of the room and climb on to the projecting rock and 
carefully head over to the ladder and jummp onto it. Once at the top, 
you will have to jump backwards and land on the chain. Begin swinging 
on it (pressing O) and swing back and forth by alternately pressing up 
and down until you can jump onto the other side. 

Watch out, because as soon as you hit ground, a horde of wraiths will 
come for Yorda. If you can grab her and help her up immediately, great! 
You can run for the spirit door and kill them without fighting one. 
However, if they grab her and start to cart her off, you will have to 
jump down into the pit and fight them all. 

Windmill /
--------
If you look to your right you will see a switch. No switch so far has 
done anything but lead you to your next destination. You might also 
notice that the path leading to the switch ends at the top of the 
windmill. You're going to have to get up there somehow. From the 
entrance, go to the left side of the windmill and go up the small 
set of stairs. Notice the clefts in the wall. Climb up until you reach 
a space where you can walk. You are going to have to hitch a ride up, and 
the rotating blades are the only way you are going to do that. 

Stand to the side where the blades begin to go up. It's probably a good 
idea to stand in the very back for timing purposes. This will make it much 
easier. As soon as the top of a windmill blade reaches the floor, run quickly 
to the edge and jump. This will be a trial and error kind of deal, so it may 
take a while. Once you're on, begin shimmying over to the right until you are
near the narrow part of the blade. When the narrow part is about 30-35 from 
being horizontal, shift over to that area. The camera will shift when it is 
safe to jump.

Carefully make your way over the destroyed portion of the bridge and
go straight to the switch. Pull it and a bridge will come out, but not 
all the way. Yorda will have to make an assisted leap. Then you can 
guide her to the spirit doors, but not before heading over to the 
couch you passed earlier. 

Sewers /
------
You will come to the base of what is basically a large pit. Shadowdemons 
will attack you here, so defeat them and climb up the nearby chain. You 
will come to a grassy area with several sewage holes. There is a ledge 
that leads to another chain but it is out of reach for now. One of these 
is not covered. Jump down it and you will find Yorda waiting for you on
the other side of the gate. Head right (Ico's left) and stand on the 
platform there. Yorda will come at your call once the gate is open. Have 
her stand on the adjacent platform. Then run quickly to the opposite gate. 

Climb the nearby pipeline and leap across the sewage pit and go back over
to the open sewage hole. Get close to it and call Yorda. Pull her up and 
head to the spirit door. 

Stone Pillar /
------------
Head up the elevator shaft and you'll soon notice that Yorda is stuck. 
Take the paths that Yorda cannot. There should be a lower pillar up ahead
and go across the protruding rock until you reach another slim collumn.
Jump back up and head over to the nearby box. As soon as you push the 
box down to help her you will have to do some fighting. After all is 
finished, head over to the couch and save. 

Before you head on, jump back down and shove the box towards the switch. 
When you've pulled it, bring the box back and climb up again. A chain will
be let down on the other side. Shift acros the ledges above the pit. Spirits
will begin to emerge from the depths but continue on. Climb down the chain 
and deal with them. Push one of the boxes in the window out and you will 
be back at the sewer. 

Sewer /
-----
Remember that pathway that was out of your reach? Push the box to the 
corner now and climb up. Run on down the passage until you reach the 
chain and climb up.   

Stone Pillar /
------------
Climb up the ladder just ahead and jump onto the chain. You'll have to
do some swinging action here, but not much. Once on the other side, pull 
the switch. You'll have to get back down quickly! Spirits have started 
to cart Yorda off. Slide down the chain and pull Yorda out of the darkness
(as you will most likely have to). No fighting will be neccesary here. 
Just drag Yorda to the idol door and proceed. 

Part III Symmetry /
=================

Don't bother climbing up the ladder. Just head straight down and take a 
left. There's nothing of real interest here, for right now. 

East Colloseum /
--------------
Help Yorda up te ladder and watch out for the few spirits that lurk about.
Make use of the nearby couch. There is only one room to go to from here, 
and that is the room on ground level to the right from the entrance. 

Eastern Idol Stairs /
-------------------
There is a platform located at the bottom of the pit. Step on it and guide 
Yorda onto it. It will sink into the ground and steps will appear, leading
to the large circular opening. Watch out for a pack of wraiths here as well. 

When your fight with the wraiths is over, go over to the switch and pull it. 
The shape of the nearby spheres will change. Hmmm...there are torches nearby. 
You will need to light the newely made torches in order for the opening to 
appear. 

East Reflector /
--------------
Take Yorda outside and help her down from the opening. You will notice a 
strange contraption in the center of the grassy cliff. That will become of
use later so don't worry about that for now and guide Yorda up the nearby
ladder and back inside. 

East Colloseum /
--------------
Back in here again, you will come to an upper portion of the same room you 
were just in. There should be a switch near by. Pull it. The same thing 
happens with the other opening but the torches are too far away. You will 
just have to use the torch in your area. Set your stick on fire and go over 
and light the torches. If the fire goes out you can just use the other torch 
you just lit. The circular door will open and you will recieve your first sword. 
This will make battles much easier as ithas twice the attacking power. 

Gates will rise up and surround you and the princess. It looks like the gate 
can be lowered by cutting some ropes with your new found weapon. Just go over
to each side, climb up, and atack the rope. And now for door number 2...but 
the question is...how to get in? Climb up the stairs by the blocked door and 
slice the rope at the very top. Now the way is open. As you come in, you will 
notice a very watery slope. You won't be able to go on like this. Begin 
climbing the series of intricate ledges located to Ico's right. This might 
take a few falls, but once you're on top go outside and to the right. Open the
pressure door and make a U turn, hopping over the pit in the walkway. As you go 
along, you will notice some ropes. Cut all four and pull the switch at the very 
end and go back and get Yorda and lead her across the bridge. 

You'll head on to what appears to be a balcony but if you walk near the edge a 
bridge will appear. Continue walking and more segments of the bridge will show
up. Open the idol door, head left, and pull the switch located at the end. 
Looks like you have more torches to light. Head bak down by way of the elevator 
shaft at the opposite side and grab a stick near the original entrance. Don't 
forget to get your sword when you leave. Go back up and light the stick at the 
torch just by the elevator. Head back down and light both torches. Once again, 
if the fire burns out you can always run back to the torch you just lit. 

	=======================Cutscene===============================
  	Light floods into the reflector and hits an orb from far off. 
	It reflects off of the orb and hits the nearby gate. A door 
	opens from above an enormous ladder.
	==============================================================

As you head back outside, watch out for a small group of shadow wraiths. Be sure 
not to let any of them cart Yorda off, because if they fly off with her, you will 
have no chance of retrieving her. Once you have defeated all of them, head up the 
walkway and to the ladder. Climb up and call Yorda after you. 

Courtyard balcony /
-----------------
Nothing much of interest here. The sword stuck in the ground is identical to your 
own. Pull the switch and the drawbridge nearby will come down. Go back out from 
where you came and climb down the ladder. Head over the drawbridge and over to the 
left. If you haven't been following walkthroughs to the tee, you probably messed 
around with this earlier. Go over to the far left corner and pull the box up to the 
first column. Jump up and jump over to the net column and cut the rope. Now you have 
access to the left wing widows. Head back into the long hall.

Long Hall /
---------
If you head to the left and up the side, a group of shadow demons will come for Yorda. 
Head back over to the chain in case they manage to get her. Once they've been defeated,
you can head back out into the courtyard, but it would probably be a good idea to save 
at the couch you first saved at, oh, so many ages ago at the column. 

Courtyard /
---------
Leave Yorda here and head for the rope you just let down. Don't bother swinging into 
the first floor window. Climb on up o the second floor window and swing on in. Pull 
the box out and push it down and out to help Yorda up. Open the idol door and continue 
on. 

Part IV: Water and wood /
=======================
Waterfall /
---------
Take Yorda across the bridge and jump down to the next level. Call Yorda down after you
and you can go across the bridge and save at the love seat but nothing dire shoud happen 
between now and your next chance of saving. Go through the opening into a small outer pit
and leave Yorda at the bottom. The elevator to the right will take you back to the top but 
leave Yorda there for the time being. After you reach the higher bridge again you can go 
outthe nearby exit for a rather beautiful view of the lands below but it will prove quite 
useless. If only you could somehow get higher. Go back inside and jump onto the rather 
large window that keeps flooding in blinding light. Climb up and out. 

There is a chain nearby that was somewhat out of your reach on the lower level. 
Jump on to it, carefully, and swing across to the other side. Climb down the ladder 
and help Yorda up the cliff. Help her up the ladder and up another one and head 
through the pressure door. There will be another pressure door. Go through it and you 
will come to a rather large room. If you look up you will notice railings going around 
the perimeter of the room to another exit. You will have to take that route. 

Once outside, push the box into the river so you can jump across. (Note: it's not 
really neccessary for you over achievers out there.) Once across, head atop the dam 
and rotate the switch counterclockwise until the floodgates shut. 

Optional Sidequest
------------------
(Please note that if you don't want to recieve a weapon that will reduce 
shadowdemons to small fry, you may skip this section and resume reading 
after the asterisks.)

**************

After you reach the outside of the room at last, head over to the 
set of steps and attack the nearby tree. A ball will fall out and 
the door that was once shut will now open.  Take it back inside 
and get Yorda. Between the two flights of steps should be three 
segments of wall. The middle one is of slightly different color. 
It's a secret room so push on one of the sides and take Yorda 
with you. If you stand with Yorda on the mysterious circular thingy 
a box should rise in a divine fashion, and now for a little game of
makeshift basketball. 

This is rather hard. Try standing at one of the far ends of the basket
and shoot for the center as accurately as you can. It will take several 
tries but once you get it in, you will be justly rewarded. A mace will 
descend in a divine fashion, once again, and land just a small distance 
from the platform you just stood on. 
 
*************** 

Waterfall (continued) /
---------------------
Head back outside and push the box towards the brink of what once was the 
waterfall. It will land on the walkway, which is not quite where you need it. 
Push it down once again. Head down to the bottom yourself and beat up the three
demons you will find there. Head straight to the idol doors and open them.

Gondola /
-------
Walk along the rock pathway until you come to something that looks like 
it was built by civilization. Make use of the nearby love seat. Head down 
the steps and continue straight on until you come to a set of steps. They 
lead only into empty space right now. Something seems to be missing. Whatever 
the architect designer's priorities of the castle had in mind, convenience was 
not one of them. Climb up the nearby pipe and run along until you come to a
small tower. It looks like it can be moved. Move it to the end of the track 
where you just came from and climb up the ladder on the front side. Jump onto 
the platform located on your right and pull the switch there. Hope you pulled 
Yorda off to a safe distance, because a pack of shadowdemons will come from 
multiple portals if you haven't. This means that gaurding Yorda is essential 
because if they start to cart her off, you will have little chance of getting 
her out again. Once they are defeated, head over the bridge and up the 
elevator shaft.  

Water Tower /
-----------
Push the handle bar couner-clockwise and the elevator will start to go up. 
You've got a lot of revolutions to make so it'll be a while. Once you 
reach the top go around and use the nearby sofa. Save and make a leap across 
a pit with Yorda. You can't go on with her so you'll just have to leave her 
there. Climb down the wooden planks and you'll have to climb some wall. Climb 
down the nearby ladder and jump off and then jump onto another chain. You'll 
notice the drawbridge in its upright position. You'll have to knock it down by 
swinging offf of the chain and onto it. Once it's down, you can help Yorda 
across. Take her back to the walkway and go all the way. You can leave her 
here again if you like. Jump down and head right (Ico's left) and you'll come 
to a small storage room. 

Inside are some sticks and eight bombs. Pick up a bomb and put your weapon down 
and pick up a stick. Carry it outside and set the bomb down in the middle of the 
platform. Go over to the torch and light her up. Ignite the bomb, pick it up, and 
throw it across to the tower to form a makeshift bridge. You may not get it the 
first time and you'll have to be careful not to jump off the platform, have the 
bomb explode in your face, and fall to your death. (Don't tell me you haven't 
done that!) After going back for your weapon, head across the newly made bridge. 
Leave Yorda once again and climb the nearby chain. Push the box located at the 
end of the walkway down the other side and jump down yourself. Push the box to 
the left side where the switch is and climb up and pull it. A large crate will 
move to the center of the pit and you can help her to the other side. Ah, but 
what fun would this game be if spirits didn't come to cart Yorda off when you 
happen to be at an awkward location. Jump across the crate, kill all the beasts 
and help Yorda to the other side. 

Part V Symmmetry II /
===================
Western Walkway /
---------------
Head through the idol doors and right on the balcony until you come to...
another set of idol doors. Open them and head down the long western walkway \
until you come to the Western arena. 

Western Arena /
------------
Things are pretty much the same here as they were in the Eastern Arena.
In fact theyare reversed with a few small differences here and there. 
Head over to the left and slice the rope to go through. to the next room. 

Western Idol Stairs /
-------------------
Same procedure here as the Eastern Idol stairs. Just step onto the platform 
at the bottom and stairs will appear. Pull the switch at the top and set
the two torches alight on either side of the vault. Spirits await you from
outside and you've got a stick. Spoiled person that you are, take Yorda and 
go on back to your wonderful mace. You may have to spend a few minutes fighting
off shadowdemons. Once all is done, open the other door in the same manner via
the torch near the switch which opens the torches near it. 

Western reflector /
-----------------
Something seems amiss here. The reflector is not in the position it should be in. 
Turn it so it faces the opening and head up the right hand ladder. 

Western Idol Stairs /
-------------------
There will be a chain you must jump onto and climb up. Head around the banister 
and jump over the pit. Go up the stairs, chopping ropes as you go until you reach 
a pressure door at the very end. Pull the switch to stop the flowing water in the 
next room and grab a bomb. Head back to the area blocked off by boards. Set the bomb
down and pick up a stick located at the top of the stairs. Set it on fire and make
the bomb explode. Head back down and take Yorda back down to the colloseum and 
through the right hand room. 

Head up the slope and take Yorda around the bend and through the opening and across 
the bridge. Have her open the idol door and pull the switch located nearby. Take a 
left and head down the elevator shaft. Grab a stick, head back up and set the stick 
on fire. Go back down and set the torches on fire. Enjoy the brief vut scene here.  

Western Walkway /
---------------
Head back down the rather long walkway and up the ladder, calling Yorda after you. 
Head through the door and pull the switch and the final drawbridge will be let down. 
Now you can go back down and invesigate the main gate! Do so. 

Main Gate /
---------
The entire gate is a bright yellowish orange. Head up to the gate and open it. Afterwards, 
head left and make yourself comfortable on the loveseat. This is the last savepoint of the 
game. Yorda will be weak from her efforts of opening the gate so walk slowly with her across
the bridge. 

	=======================Cutscene====================================
	An electrical force will beign to pulse through Yorda and the two 
	will be seperated. The bridge begins to draw apart. Ico jumps and
	Yorda barely manages to catch him. Yet the queen is too powerful. 
	Yorda fades into the darkness and Ico falls to the depths of the 
	sea. 
	===================================================================

Part VI: The Sea /
================
Hanging Prison /
--------------
If you time everything just right, you shouldn't see the continue screen
too much. If you look carefully, you'll notice that the cells are swinging 
ever so slightly. You'll have to take that into concideration as well. 
When a cage reaches its closest point to the proceeding one, that is 
your cue to jump at that time. 

Wheels and Cogs /
---------------
Once you reach the mountainside, take a left and head down until you come 
to another fork. Take a right. You'll come to the right side of a gate with
two switches. Pull the switch located in front and a chain will come down. 
Push the box into the channel. Grab your box and swim over to the other 
ladder and climb up, pulling the switch there as well. The gate will open, so
head through it, and carry your box with you. 

Align the box with the chain you just let down and jump onto it. Swing onto the 
platform and push the trolley device all the way back. Wheels will begin to work. 
Remember what you did at the windmill? The same solution lies here. Hitch a ride 
up on one of the rods and hop off when you reach the top. Grap the pipe and make 
your way over to the other side. If you look ahead. You will notice two chains. 
Yep, you will have to jump from chain to chain onto a somewhat distant platform.
Ah, if only you had paid attention in Acrobatics training...Climb to the top of 
the pipe and press triangle. Don't worry. This portion is done for you. Catch the 
chain and swing on over to the next one. Make one more swinging leap. Climb up the 
ladder and carefully make your way around the revolving cogs. 

Mountainside /
------------
This is pretty much a direct path, but you will have to be careful not to fall. Be 
especially careful during leaps. Once you've reached the pipes, head straight on 
until you reach the elevator tower. 

Elevator Tower /
--------------
From above this might look familiar. Head across the bridge and make your way downn 
the chain located on the left. Leap onto the ledge of the tower, heading across another 
bridge and taking a left turn. Leap onto the metal tracks on the opposite side of the 
entrance and pull the trolley towards the outerwall. Head down the chain you just let 
down. Don't worry about the ladder here. Head along the outer wall to the right yet 
again until you come to another ladder. Head down this one and position yourself to 
he right of the ladder. Leap as accurately as you can, pressing triangle, and hopefully 
you'll grab the ledge. If not, just hit continue and start over from the pipes. Climb 
down the various ledges until you reach the bottom and head through the outer door. 
You can't open that idol door just yet.... 

The Idol Sword /
--------------
Outside you will see several tumbled pillars. A small boat lies next to the dock. There
really isn't much for you to do here though. Head up the slope and take the sword from 
its altar and....take a few moments to bask in the glory ^_^. The end is near. 

Elevator shaft /
--------------
You can now open Idol doors with ease. This place should really look familiar now. Open 
them and head inside. Pull the switch and head up to where you first escaped from your 
tomb. 

Boss Fight /
==========
Spirits are congregating around Yorda. This isn't too difficult. The shadowdemons 
wilt in one slash. A tomb will light up for each demon. Once they are all alight. 
The platform will rise and you can now confront the queen. 

The Queen /
=========
After some dialogue about the queen using her daughter as a spiritual portal, she 
assumes you have a death wish and claoks herself in a force field. There are two 
pillars which shelter you from her wave of darkness attacks. Each time you hit her,
your weapon will go flying out. Be sure to pay attention to details or this could be 
quite a pain. Just Stand behind one of the pillars and as soon as one of her waves 
passes over, make a dash for your sword. You are immune as long as you have your 
shiny new weapon. After five strikes, the force field should dissipate and your sword 
will be flung back far in the center of the room. She also begins to cast her 
attack more frequently. Notice the area that glows a pale green when her attack hits 
the pillars? Stand right on the edge of the right one and run for it as soon as the 
wave is passed. Grab it and thrust the weapon through her heart. Congrats! 
You just beat the game!

Epilogue /
========
Yorda's spirit carries an unconcious Ico to the boat near the dock and thrusts him out 
into the sea. After long sailing, (and flashbacks) he wakes to find himself on a long 
stretch of beach. You're back in control. Run along the surf to the left until you find 
Yorda's body there.

-Fin-

========================
Contact
========================

If you want to e-mail me regarding questions or suggestions 
concerning this FAQ send it to Magus36618@yahoo.com. Otherwise, 
you can contact me at cubix99@hotmail.com. Anything FAQ related 
that is sent to this address will most likely be ignored. 
If, for some reason, this walkthrough has not answered your 
question, email me at magus36618@yahoo.com This is my first 
attempt at writing a FAQ so I can do without the supercilious 
remarks. Thanks:). 
 
Copyright:
This document and the contents therein are copyright 2002 to Josh "Bbishop" Wheeler 
and may only be distributed, reproduced, posted, etc. with the direct consent of 
the original author. It is intended for private, personal use. Any reproduction of 
this walkthrough will lead to legal action being taken. I will most likely give 
permission if credit is given where it is due, the walkthrough is reproduced 
IN ITS ENTIRETY, and I am informed of where it is to be posted.